'Although the first video games emerged in the late 1970s, violent video games came of age in the 1990s, with the killing games Mortal Kombat, Street Fighter, and Wolfenstein 3D'
Source - http://www.soc.iastate.edu/sapp/videogames1.pdf
Mortal Kombat - 1992
Mortal Kombat is a perfect example of how the issue of violence within video games has changed over the years, with newer games becoming more violent not only in story line but graphically aswell shows how an advance in technology has manipulated peoples culture into forming a much aggressive/violent subculture, particularly amongst the young. However during the 1990s there were a considerable amount of controversies which the game brought about. The lethal finishing move known as the fatality was a feature of the game which brought about most of the games controversies,as the way the deaths were portrayed were to explicit for that day and age, however controversially it was the extreme violence which lead Mortal Kombat to its success of becoming the most popular video games of all time. At the time video games were breaking into a wider market with the upcoming fourth generation consoles
This is similar to my main text as again it glorifies violence as it rewards players as they progress to the next stage by fatalitying their opponent. It can be said that theories such as Stanley Cohen's moral panic can also be linked as the game resulted in the forming of the Entertainment Software Rating Board (Gaming censors). Similarly the success of both Mortal Kombat and my contemporary texts was the fact that the violence within the games is what appealed to most of the audiences which made these games become so popular, therefore raising the question whether this has become an issue as our culture has changed from family games such as super mario/pacman etc to more violent content heavy games, will this continue to corrupt the youth?
Games such as this show how society/culture has changed, as the issue related to violent video games has become more of a concern in modern day society in compared to back in the 90's as video games such as Mortal Kombat have become more advanced and also have become more available as only those with money could afford to own consoles which allowed the playing of games such as Mortal Kombat. This shows how society has changed as the availability of violent video games have become widespread (Globalisation) which has raised various issues/debates whether video games such as these are corrupting youth culture, as many violent acts within society have been linked back violent video games.The most recent incident being the Connecticut school shooting where 27 people where killed. It was said that the shooter Adam Lanza would play Call of Duty obsessively studying weapons in the basement of his mums home. This shows how the game influenced his behavior in the real world, leading to him shooting 27 Innocent citizens.Therefore reinforcing the debate/issue of violent video games in society and the effects it has on audiences.